Events¶
The framework has its own event system for what happens inside the scene, and
avoids pyqtSignal for it. You subscribe to an event by registering a
callback:
Callbacks take no arguments and can be registered at any time. The classes that emit events list them at the top of their documentation.
Scene events¶
| Listener | Fired when |
|---|---|
addHasBeenModifiedListener |
something in the scene has changed |
addItemSelectedListener |
a node or an edge is selected |
addItemsDeselectedListener |
the selection is cleared |
addDragEnterListener |
something is dragged onto the scene; the callback may allow or deny the drag |
addDropListener |
something is dropped into the scene |
History events¶
SceneHistory reports what the undo/redo stack is doing:
| Listener | Fired when |
|---|---|
addHistoryModifiedListener |
a history stamp has been stored or restored |
addHistoryStoredListener |
a history stamp has been stored |
addHistoryRestoredListener |
a history stamp has been restored |
The history listeners can also be removed again, which is handy when a dialog or a temporary widget subscribes and then goes away: